std::numeric_limits<T>::round_style
|
static
const
std::float_round_style round_style;
|
(until C++11) | |
|
static
constexpr
std::float_round_style round_style;
|
(since C++11) | |
The value of
std::numeric_limits
<T>
::
round_style
identifies the rounding style used by the floating-point type T whenever a value that is not one of the exactly repesentable values of T
Standard specializations
T
|
value of std::numeric_limits <T> :: round_style |
| /* non-specialized */ | std::round_toward_zero |
| bool | std::round_toward_zero |
| char | std::round_toward_zero |
| signed char | std::round_toward_zero |
| unsigned char | std::round_toward_zero |
| wchar_t | std::round_toward_zero |
| char8_t (since C++20) | std::round_toward_zero |
| char16_t (since C++11) | std::round_toward_zero |
| char32_t (since C++11) | std::round_toward_zero |
| short | std::round_toward_zero |
| unsigned short | std::round_toward_zero |
| int | std::round_toward_zero |
| unsigned int | std::round_toward_zero |
| long | std::round_toward_zero |
| unsigned long | std::round_toward_zero |
| long long (since C++11) | std::round_toward_zero |
| unsigned long long (since C++11) | std::round_toward_zero |
| float | usually std::round_to_nearest |
| double | usually std::round_to_nearest |
| long double | usually std::round_to_nearest |
Notes
These values are constants, and do not reflect the changes to the rounding made by std::fesetround. The changed values may be obtained from FLT_ROUNDS or std::fegetround
Example
The decimal value 0.1 cannot be represented by a binary floating-point type. When stored in an IEEE-754 double, it falls between 0x1.9999999999999*2-4
and 0x1.999999999999a*2-4
. Rounding to nearest representable value results in 0x1.999999999999a*2-4
Similarly, the decimal value 0.3, which is between 0x1.3333333333333*2-2
and 0x1.3333333333334*2-2
is rounded to nearest and is stored as 0x1.3333333333333*2-2
#include <iostream> #include <limits> auto print(std::float_round_style frs) { switch (frs) { case std::round_indeterminate: return "Rounding style cannot be determined"; case std::round_toward_zero: return "Rounding toward zero"; case std::round_to_nearest: return "Rounding toward nearest representable value"; case std::round_toward_infinity: return "Rounding toward positive infinity"; case std::round_toward_neg_infinity: return "Rounding toward negative infinity"; } return "unknown round style"; } int main() { std::cout << std::hexfloat << "The decimal 0.1 is stored in a double as " << 0.1 << '\n' << "The decimal 0.3 is stored in a double as " << 0.3 << '\n' << print(std::numeric_limits<double>::round_style) << '\n'; }
Output:
The decimal 0.1 is stored in a double as 0x1.999999999999ap-4 The decimal 0.3 is stored in a double as 0x1.3333333333333p-2 Rounding toward nearest representable value
See also
| indicates floating-point rounding modes (enum) |